Perceptive Humanoid Motion from Simulation
Abstract
Humanoid robots have the potential to automate a wide range of physical tasks. Progress toward generalist humanoid autonomy, however, remains constrained by a data bottleneck: mapping pixels and free-form language to low-level joint commands requires paired supervision, and no corpus of such data exists at sufficiently large scale. Some approaches rely on human teleoperation and wearable capture devices, which require at least an hour of human time to produce an hour of data. We present HALO, a humanoid autonomy system powered by a pipeline that synthesizes vision-language-motion data across a thousand procedurally generated homes. The corpus scales with compute rather than human labor. HALO acquires a repertoire of physical skills, including sitting on chairs, navigating to named objects, stepping sideways through half-open doors, crouching and crawling beneath tables, and pushing boxes. It orchestrates these skills to solve composite, long-horizon tasks. Without ever seeing a real home during training, HALO transfers zero-shot to the physical world, achieving a 91% success rate across 360 trials in six unmapped real-world environments.
Resources
arXiv: 2611.06908
Citation
@article{halo2026,
title = {Perceptive Humanoid Motion from Simulation},
author = {Hu, Siyuan and Abuduweili, Abulikemu and Meng, Yue and Liu, Shipeng and Leboutet, Quentin and
Chen, Chen and M{"u}ller, Matthias and Koltun, Vladlen},
journal = {arXiv preprint arXiv:2611.06908},
url = {https://arxiv.org/abs/2611.06908},
year = {2026}
}